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Magic the Gathering: Arena is a digital, free-to-play collectible card game, available on desktop & mobile for experienced Magic players and beginners alike!

  • Content Design—Digital booster pack collation, Arena Mastery pass reward tracks. Other features and narrative experiences.

  • Content Implementation—Store offers, code redemption data, battle pass reward tracks, booster pack collations, carousels, and much more!

  • Content copywriting, Localization coordination, internal tool improvements, content implementation documentation, release support.

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Card Design

Working as part of a design & development team across vision dev, card design, card development and balancing, card art description, and more!

  • Alchemy: Duskmourn (2024), card design

  • Alchemy: Edge of Eternities (2025), card art toplining

  • Unannounced Alchemy card set (2026), card art toplining

  • Plus one-off design submissions across various sets and products

 

 

Creative Card Text

Working on a team of writers, editors, and designers to create and iterate on card names & flavor text that add mystery, depth, drama, and humor to the worlds, spells, creatures, and characters of Magic.

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Eternal is Dire Wolf Digital's flagship digital card game. Its primary setting is the the 'six-guns and sorcery' world of Myria.

Campaigns

Scriptwriting, worldbuilding & character development.

Homecoming

Promises by Firelight

Eternal Intro Game

Into Shadow

Eternal Web Fiction

I wrote twice-monthly lore articles for Eternal for a number of years. Below are a few favorites:

"There are monsters out here, who do what must be done to survive. I should know. I'm one of them."

Xulta makes its last stand as Eremot's nightmarish hordes come for the Eternal Throne.

  • New Campaign: Homecoming
    Product announcement for a fully-voiced narrative campaign focused on the rebellion and retaking of the frozen nation of Kosul.

In the aftermath of a bloody revolt, the nation of Kosul starts to heal.​​

Published Works

"How to Be There

 Published in Greyrock Review (2015) p. 74-76

 

"Constancy" and An Unmade Bed

Published in Spiritus Mundi (Spring 2014) p. 3-7, 15-17

"Putting the Guilt in Guilty"

Published in Greyrock Review (2014) p. 86-92

 

"The Big Cheese"

Published in Scribendi (2013) p. 49-56

Winner of the 2013 Western Regional Honors Council Award for Short Fiction

Personal Projects

Prospector Rulebook

Rulebook and character creation guide for the flash TTRPG game Prospector.

Ever wanted to pan for gold, explore a dusty and dangerous frontier town, and never, ever take a bath? Well today's your lucky day, pardner!

Click here for the pdf!

Stay tuned for other personal projects!

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